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 realtime Audio Raytracing & Occlusion USING CSOUND & UNITY

The above presents the documented research and demonstration of my implementation of a Realtime Audio Raytracing & Occlusion System designed and developed using Csound & Unity. The paper was published in the annual 2022 Csound Conference held in Technological University Of the Shannon (T.U.S) in Athlone, Ireland. You can click the paper icon above or visit the Csound Conference page to read the paper.

https://csound.com/icsc2022/abstracts.html#Samsurya 

DREAM MACHINE : A live concert vr experience

Role : level designer, Software engineer, sound designer

In the Spring of 2021, I worked on the Dream Machine Project, a VR experience that aims to explore the interconnectivity of music, visual art and sound design in a multiplayer virtual space. 

 

I led a team of sound designers, programmers & 3D modelers to create the arrival scene, which serves to function as the tutorial level to the experience.

 

More information about the project can be found here : https://www.dreammachine.live

 realtime speech recognition Algorithms optimization

A research paper documenting the implementation of a Real-Time Speech Recognition algorithm that utilizes the comparison of mel-frequency spectral data between the incoming data and stored data. The goal of the paper was to research current methods of speech recognition algorithms that rely on mel frequency cepstral data and improve on the efficiency and optimization of the program. 

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